The resource intake and population cap will be curtailed if the opposing side captures one point that isolates adjacent points from other allied sections in the map. The accumulation of these resources and the size of the player’s army can be much faster if players capture various flagged points all over the map. Instead of predefined manpower, munitions, and fuel credits, players can customize the flag points to be either one of the three types, or build a field hospital. Instead of the soldier units actually gathering at the flagged point itself, capturing the point is possible if the player’s units are inside a specific zone with no enemy units in sight. Players will still capture specific flagged points all over the map to collect manpower, munitions, and fuel credits, which will be invested in assembling their units. The resource-generation system from the first game has been modified. An Army colonel – his old commanding officer – interrogates him about his experiences during the war. The game’s story focuses on the Eastern Front campaign as narrated through flashbacks by Lev Abramovich Isakovich, a Soviet Army lieutenant locked up at a gulag in Siberia in 1952. Company of Heroes 2 runs on Relic Entertainment’s proprietary Essence 3.0 game engine, which THQ claims allowed the developer to bring “new technological advancements” to the game. As with the original Company of Heroes, the game is set in World War II but with the focus on the Eastern Front, with players going primarily on the side of the Soviet Red Army on various stages of the campaign, from Operation Barbarossa to the Battle of Berlin.
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